ffpr - v0.7.0
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    Type Alias User

    User: Record & {
        battleCount: number;
        braveBladeEscapeCount?: number;
        braveBladeReliefCount?: number;
        cheatSettingsData: {
            abpRate: number;
            expRate: number;
            gilRate: number;
            isEnableEncount: boolean;
            isHpIncreaseByFightCount: boolean;
            learningProficiencyRate: number;
            magicLearningProficiencyRate: number;
            magicProficiencyRate: number;
            parameterUpRate: number;
        };
        configData: string;
        corpsList: { target: { characterId: number; id: number }[] };
        corpsSlotIndex: number;
        corpsSlots: {
            keys: Keys;
            values: { target: { characterId: number; id: number }[] }[];
        };
        currentArea: string;
        currentLocation: string;
        escapeCount: number;
        importantOwendItemList: { target: { contentId: number; count: number }[] };
        isOpenedGameBoosterWindow: boolean;
        isTakeOverBraveBladeEscapeCount?: boolean;
        learnedAbilityList: { target: number[] };
        monstersKilledCount: number;
        normalOwnedItemList: { target: { contentId: number; count: number }[] };
        normalOwnedItemSortIdList: { target: unknown[] };
        openChestCount: number;
        owendCrystalFlags: { target: boolean[] };
        owendGil: number;
        ownedCharacterList: {
            target: {
                abilityDictionary: { keys: Keys; values: { target: Ability[] }[] };
                abilityList: { target: (Ability & { abilityName?: string })[] };
                abilitySlotDataList: {
                    target: { level: number; slotInfo: { keys: Keys; values: (...)[] } }[];
                };
                additionOrderOwnedAbilityIds: { target: number[] };
                characterStatusId: number;
                commandList: { target: number[] };
                currentExp: number;
                defaultNameIndex?: number;
                equipmentAbilitys: { target: number[] };
                equipmentList: {
                    keys: Keys;
                    values: { contentId: number; count: number }[];
                };
                id: number;
                isDefaultName?: boolean;
                isEnableCorps: boolean;
                isJoiningDefaultName?: boolean;
                jobId: number;
                jobList: {
                    target: { currentProficiency: number; id: number; level: number }[];
                };
                learningAbilitys: { target: number[] };
                magicLearningValue: number;
                magicStoneId: number;
                name: string;
                numberOfButtles: number;
                ownedMonsterId: number;
                parameter: {
                    addionalWeight: number;
                    addtionalAbilityDefense: number;
                    addtionalAbilityDefenseRate: number;
                    addtionalAbilityDisturbedRate: number;
                    addtionalAbilityEvasionRate: number;
                    addtionalAccuracyCount: number;
                    addtionalAccuracyRate: number;
                    addtionalAgility: number;
                    addtionalAttack: number;
                    addtionalCriticalRate: number;
                    addtionalDamageDirmeter: number;
                    addtionalDefense: number;
                    addtionalDefenseCount: number;
                    addtionalEvasionCount: number;
                    addtionalEvasionRate: number;
                    addtionalIntelligence: number;
                    addtionalLevel: number;
                    addtionalLuck: number;
                    addtionalMagic: number;
                    addtionalMagicDefenseCount: number;
                    addtionalMaxHp: number;
                    addtionalMaxMp: number;
                    addtionalMaxMpCountList: { keys: Keys; values: number[] };
                    addtionalPower: number;
                    addtionalSpirit: number;
                    addtionalVitality: number;
                    currentConditionList: { target: number[] };
                    currentHP: number;
                    currentMP: number;
                    currentMpCountList: { keys: Keys; values: number[] };
                };
                skillLevelTargets: { keys: Keys; values: number[] };
                sortOrderOwnedAbilityIds: { target: number[] };
            }[];
        };
        ownedKeyWaordList: { target: number[] };
        ownedMagicList: { target: number[] };
        ownedMagicStoneList: { target: unknown[] };
        ownedTransportationList: {
            target: {
                direction: number;
                enable: boolean;
                id: number;
                mapId: number;
                position: { x: number; y: number; z: number };
                timeStampTicks: number;
            }[];
        };
        playTime: number;
        releasedJobs: { target: number[] };
        saveCompleteCount: number;
        steps: number;
        totalGil: number;
        warehouseItemList: { target: unknown[] };
        winCount?: number;
        wonderWandIndex?: number;
    }

    Progress: party, characters, items, gil, statistics and Game Booster settings.